Lightning Rod

The Lightning Rod, as her nickname suggests, wields considerable lightning based power. She also has at least one other power that I'm going to make you read the profile to learn about.

She also has a tendency to look like she's a public flasher, even though she never shows anything inappropriate.

Basic Profile

Name: Cecilia Rodriguez
Gender: Female
Age: 26
Height: Around 7’5 normally, around 14’10 when fully extended
Weight: Around 480 lbs.

Description: She’s a yellow humanoid centipede with long antennae and no eyes. She sometimes leaves a trail of luminescent fluid behind her as she moves. She’s usually wearing a trench coat.

Nicknames: Lightning Rod, The Flasher
Species: Humanoid Centipede (specifically Geophilus electricus)
Friends: Unknown
Enemies: Unknown
Family: Unknown
Hobbies: Collecting trench coats
Love Interest: Unknown
Fighting Style: Lightning, as well as piercing arms

Personality: She either doesn't realize or doesn’t care how people see her. If she did, she probably would try harder to not look like she’s flashing people when she opens her trench coat to stab opponents.

Quirks: Her mannerisms may be a bit disturbing.

Wishes: Unknown

Strengths:

  • Able to change the size of her arms at will
  • Not hurt by electricity
  • She can detect scents and vibrations with her antennae
  • She has a lot of arms and legs
  • She is very stable
  • Her body is very flexible
  • She is able to burrow into the ground
  • She can walk backwards as fast as she can walk forward

Weaknesses:

  • She has no actual sight, aside from being able to distinguish between light and darkness
  • It’s not easy for her to pick things up
  • She can’t jump very high
  • The luminescent fluid she sometimes leaves behind can help other people track her down
  • She moves somewhat slowly
  • She randomly gets severe pain attacks in her chest and sides

Likes: Bridges
Dislikes: Rats
Fears: Unknown

Favorite Drink: Water
Favorite Food: Earthworms

Possessions (Buildings not Included):
Collection of trench coats

History:
Cecilia used to be a normal centipede. I won't go into the specifics on that right now, since it involves stuff I haven't revealed yet.

She eventually learned how to live a normal life, or at least as normal a life an anthropomorphic centipede can live. However, she started having pains in her chest and sides due to other stuff I haven't revealed yet. They started off minor, but got worse and worse over time. She went to every doctor she could find and asked what was wrong with her (usually by going up to them and opening her coat), but none of them knew what caused the pain attacks or how to stop them.

With all her other options gone (and after yet more stuff I haven't revealed yet), she went to Maddox Relmsfarn’s practice. He’s way too shady to go to normally, but she was desperate enough to give him a try. He couldn’t cure her, though.

The rest of her backstory involves even more stuff I haven't revealed yet, so I won't tell it to you until later.

Special Info:
She’s not showing anything when she “flashes” people with her trench coat.

She “sees” with her antennae. This antennae “vision” isn’t really sight, though. It’s more accurate to say that she detects scents and vibrations with her antennae. Even though she has no eyes, she can still discern between light and darkness.

She can use lightning-summoning attacks even when she’s indoors.

Movesets

All Movesets

Basic Movement Abilities
Forward Burrow – Cecilia burrows into the ground and then comes out of the ground at a set distance forward from where she was. She leaves a trail of raised dirt (or raised whatever the ground is made of) as she burrows. The trail disappears once she comes out of the ground. This move acts as her forward dash; it’s slower than most dashes, but she can’t be hit during it. She can also use this move while clinging onto a wall or the ceiling.

Backward Burrow – This is the same as Forward Burrow, except Cecilia comes out of the ground at a set distance backward from where she was.

Special Attacks:
Poison Bite – Like all centipedes, Cecilia has poisonous fangs (or two arms that are modified to be poisonous fangs, if you want to be technical) that she can use to bite opponents. She rarely uses them against living targets, as she’d rather use her other attacks.

Wall Crawl – Cecilia can crawl on the sides and even the top of the screen. Some of her moves act differently than normal or aren’t available at all in this state. She might have extra attacks she doesn’t have normally, though I don’t know what they would be. She can’t block in this state, and getting hit will cause her to fall off the wall/ceiling. She can also fall off by intentionally letting go, letting her move and attack in the air as if she were in the middle of a jump.

Burrow Upper – When Cecilia uses either her forward or backward burrow, she can do a rising attack out of the destination instead of coming up normally. Doing so leaves her open to being countered if the opponent blocks the attack, though.

Super Attacks:
One Hundred Stabs – Cecilia holds an opponent and then repeatedly stabs them with her arms. If she’s wearing a trench coat, she holds it open with one or two of her arms. This makes it look like the other arms are coming from the trench coat.

Normal Win Poses:
Chest Pain – Cecilia clutches her chest in pain.

Side Pain – Cecilia clutches one of her sides in pain.

Special Win Poses
Vibrate With Motion – In order to use this win pose, Cecilia must have Doppler as her tag team partner, and it must not be KOed. She gets a pain attack so severe it causes her to tremble. Doppler turns into a hipster and says “I sighed as [Cecilia/my teammate] began to shake, vibrating with motion”. Cecilia yells “Stop narrating to yourself and turn into a doctor already”.

Lightning (Normal Moveset)

Normal Attacks:
Lightning Discharge – Cecilia stabs the opponent with a large arm and then sends an electrical discharge through it to the opponent. The electrical discharge sends the opponent flying when it ends, causing a wallbounce.

Air Lightning Discharge – Cecilia can only use this move in the air. Aside from that, it’s pretty similar to Lightning Discharge. The stab is at a downward angle, though, so the discharge causes a ground bounce instead of a wall bounce.

Command Normals:
Light Flash – Cecilia causes a bright flash of light by opening her trench coat. This move is a guard crush, blinding the opponent if they’re nearby.

Special Attacks:
Teleport Flash – Cecilia disappears and then reappears somewhere else with a flash of light. She can teleport from the ground but not from the air. She can also teleport from walls and ceilings, but she cannot teleport onto them unless she is already on a wall or ceiling.

Teleport Lightning (EX Teleport Flash) – Cecilia disappears and then reappears somewhere else with a flash of lightning. The lightning can damage anyone that’s near her when she reappears. She can teleport from the ground but not from the air. She can also teleport from walls and ceilings, but she cannot teleport onto them with this move.

Lightning Shockwave – Cecilia allows lightning to hit one of her arms and then slings the lightning across the ground.

Lightning Blast – Cecilia allows lightning to hit some of her arms and then shoots the lightning as a blast.

Lightning Strike – Cecilia somehow causes lightning to fall to the ground. She makes a really cool downward motion with her hands when she does this. Where the lightning hits depends on the strength of the attack button used for this move.

Mimic Spark – Cecilia places an electric sphere on the screen. It normally doesn’t move, but it mimics some of her movements. It will perform dashes and backdashes whenever she does (even though she isn’t technically dashing in her dashes and backdashes). It will dash upward when she jumps and dash downward when she crouches. It will never dash off the screen, however. It will remain on the screen until it hits the opponent (or another projectile) or a certain amount of time has passed, whichever comes first. If it is reflected, it will react to the movements of whoever reflected it instead of Cecilia's movements. Cecilia can only have one electric sphere on the screen at once; creating another one while the first is still out will cause the first one to disappear.

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